Mountdown
An infinite runner, but with a countdown! When the timer reaches zero, it's game over! Every time you hit an obstacle, you lose five seconds.
Seek the blue orbs to gain more time. The orbs that give you five seconds are easy to get, you can either just touch them or pull them from afar. However, the orbs that give you 10 seconds are trickier! They have a countdown of their own, and you must pull them from afar only when the text is green! Otherwise, you lose time!
Game made for the GMTK Game Jam 2026, in less than 72 hours, because I found out about the jam at the last minute and I did not do anything the first 24 hours.
Controls:
- A and D, or the gamepad's left analog stick to move left and right.
- Space or gamepad button 0 to jump.
- Shift or gamepad button 2 to slide.
- Z, left mouse button, or gamepad right shoulder button to collect orbs from afar.
- Escape or gamepad start button to pause.
Credits:
- Made with Godot 4.7.
- Mousey model & animations from Mixamo.
- Obstacle models made by me.
- Snow material for the ground by https://www.materialmaker.org/material?id=1510.
- Ice material for the collectable orbs by https://www.materialmaker.org/material?id=1535.
- Sounds made with SFXR and voice acting by me. Editing done in Audacity.
- Music by me with BandLab. I know it's not the best, but it's my first time making my own music for a game!
- Fisheye shader from https://godotshaders.com/shader/fisheye-anti-fisheye-camera-effect/
- Using the Keychain addon to handle customizable controls by Orama Interactive (shameless self-promotion :P).
| Published | 11 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | OverloadedOrama |
| Genre | Platformer |
| Content | No generative AI was used |
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