Mountdown
Descend the mountain before you run out of time in this endless runner. Avoid obstacles and collect orbs to get more time.
The orbs that give you five seconds are easy to get, you can either just touch them or pull them from afar. However, the orbs that give you 10 seconds are trickier! They have a countdown of their own, and you must pull them from afar only when the text is green! Otherwise, you lose time!
Game made for the GMTK Game Jam 2026, in less than 72 hours, because I found out about the jam at the last minute and I did not do anything the first 24 hours. It is a solo submission, but I did use some publicly available assets, see the Credits section for detailed info.
NOTE: You might experience a big lag spike at the start of the game. This is most likely because of shader compilation. After that, the game should run fine!
Controls:
- A and D, or the gamepad's left analog stick to move left and right.
- Space or gamepad button 0 to jump.
- Shift or gamepad button 2 to slide.
- Z, right mouse button, or gamepad right shoulder button to collect orbs from afar.
- Escape or gamepad start button to pause.
- F11 or gamestart select button to toggle fullscreen.
Credits:
- Made with Godot 4.7.
- Mousey model & animations from Mixamo.
- Obstacle models made by me.
- The horrible logo on the menu is also made by me (graphic design is my passion).
- Snow material for the ground by https://www.materialmaker.org/material?id=1510.
- Ice material for the collectable orbs by https://www.materialmaker.org/material?id=1535.
- Sounds made with SFXR and voice acting by me. Editing done in Audacity.
- Music by me with BandLab. I know it's not the best, but it's my first time making my own music for a game!
- Fisheye shader from https://godotshaders.com/shader/fisheye-anti-fisheye-camera-effect/
- The sky is using this shader from https://godotshaders.com/shader/aurora-sky-shader/. Not that you can see much of it due to the camera pointing downwards, but still.
- Using the Keychain addon to handle customizable controls by Orama Interactive (shameless self-promotion :P).
- Using the Godot Touch Input Manager addon for touch controls. I added them literally 20 minutes before the deadline so they are not working very well. I do not recommend playing on a touch device.
| Updated | 20 days ago |
| Published | 21 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Author | OverloadedOrama |
| Genre | Platformer |
| Tags | Endless Runner, Game Maker's Toolkit Jam |
| Content | No generative AI was used |

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